CFFI interface and bindings to the Allegro 5 game programming library.Source: https://github.com/resttime/cl-liballegro
CL-ODE is a CFFI interface to the Open Dynamics Engine. It was written by Thomas Atkins. ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.There is also a patch to this project available which includes the drawstuff library and a few implementations of the examples. Patch done by Shane Celis.
Bindings for SDL2 using c2ffi.
Common Lisp bindings for the Doryen Library (http://doryen.eptalys.net/libtcod/).
The Doryen Library is a "free, fast, portable and uncomplicated API for roguelike developers providing an advanced true color console, input, and lots of other utilities frequently used in roguelike games."
A tetris game.
The Simon game.
Bindings to libstem_gamepad, allowing the handling of gamepad input.
A procedural dungeon generator.
An implementation of the Entity-Component System (ECS) pattern, popular with game development.
A manager for frames within a game loop.
A high performance math library useful for making games.
A spritesheet packer for games.
Lets you easily load the lovely sdl2 gamecontroller db into cl-sdl2
cl-devil provides CFFI bindings to the DevIL image file loading library.github
lispgames wikiVersion 0.1 (2010-06-30)
Common Lisp bindings to OpenGL.
There are three packages by the name of "CLON", although the third one doesn't actually introduce any conflict because the package is named com.dvlsoft.clon.ClonClon is a task scheduler library much like cron for lisp that is implemented as a shallow layer on top of SBCL timers.It's written by Gabor Melis and can be found at http://quotenil.com/git/?p=clon.git;a=summary.
CLON (Common Lisp Object Network) is a prototype-based object system for Common Lisp written by David O'Toole. The details of inheritance, message passing, and field lookup are inspired by the Io language and the Garnet UI toolkit (KR in particular).Release tarball: clon-1.0.tar.gzHomepage: http://github.com/dto/clonCLON is used in RLX, a game engine for rogue-like games.
Clon - the Command-Line Options Nuker
Clon is a library for managing command-line options in standalone Common Lisp applications. It provides a unified option syntax with both short and long names, automatic completion of partial names and automatic retrieval/conversion of option arguments from the command-line, associated environment variables, fallback or default values. Clon comes with a set of extensible option types (switches, paths, strings etc.). Clon also provides automatic generation and formatting of help strings, with support for highlighting on tty's through ISO/IEC 6429 SGR. This formatting is customizable through "themes".Clon currently works on Unix (including MacOS X) and Windows (Cygwin, MinGW/MSYS) with SBCL, CMUCL, CCL, ECL, CLISP, ABCL, Allegro (both standard and modern) and Lispworks.Clon is written by Didier Verna.
Clon's homepage is here.
language extension system programming command-line options parser
An experimental object system for high-performance games.
Portable random number generation.
teepeedee2 is a fast HTTP server and web framework.It is competitive in performance or faster than most C webservers, while being written entirely in Common Lisp. It includes a simple blog application with instant comments (itself a fairly unique feature) and ATOM feeds, and an unfinished card game.
Web LLGPL networking