Some helpers that make livecoding with slime/sly a little easier

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Chris Bagley (Baggers) <>


BSD 2 Clause

Some helpers that make livecoding at little easier with:

  • slime/swank
  • sly/slynk



Call this function to get the server to handle requests. Put this in your main game/demo/etc loop to keep the repl live whist your code runs.


A quick way of calling inspecting an object in your editor


A macro commonly used in livecoding to enable continuing when errors are raised. Simply wrap around a chunk of code and it provides a restart called 'continue' which ignores the error and carrys on from the end of the body. I usually wrap this around the code 'step' function in my main loop.

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    Dependents (2)

    • nineveh
    • sucle
    • GitHub
    • Quicklisp
    • Sponsor