calm
2024-10-12
CALM - Canvas Aided Lisp Magic
C A L M
Canvas Aided Lisp Magic: Create canvas-based applications with Lisp and distribute them on Linux, macOS, Windows, and the web.
English | 日本語
Hello, World!
Find whatever directory, and create a file: canvas.lisp
(defparameter *color-list* '((0.83 0.82 0.84) (0.89 0.12 0.17) (0.94 0.87 0.47) (0 0.35 0.59))) (defun draw () (c:set-operator :darken) (dotimes (i 7) (c:arc (+ 72 (* (- (/ *calm-window-width* 5) 44) i)) 73 50 0 (* 2 pi)) (apply #'c:set-source-rgb (nth (if (>= i 4) (- i 4) i) *color-list*)) (c:fill-path)))
Launch your terminal, cd to that directory, and enter the command:
calm
Examples
Source files and binaries for the above examples are here and here.
For more applications made with CALM, please check Made with CALM.
Installation
Pre-built Binary
-
Downloads
-
Extract
-
Add the extracted directory into your PATH environment
for macOS, add
/Applications/Calm.app/Contents/MacOS/
instead
For macOS and Windows users, you need to be smarter than Windows SmartScreen or able to tame macOS to use CALM. In case anything went wrong, here is an Installation Guide.
Run from Source
Supported platforms are currently limited by Github Actions runner images.
If your platforms are not supported, feel free to Run from Source.
Distribution
Launch your terminal, cd to the directory where the file canvas.lisp exists, enter the command:
calm publish
This command will generate different packages on different platforms:
Linux: AppImage
Note
The fancy window icon doesn't show on Wayland, I don't know why.
macOS: Application Bundle
Note
DMG creation is powered by create-dmg and will be installed by
brew install create-dmg
if it were not present. So if you don't have create-dmg, this will install create-dmg for you.And, if you don't have Homebrew, this will also install Homebrew for you.
The binary detection was done by
command -v create-dmg
andcommand -v brew
.
Windows: Installer
Note
Installer creation is powered by NSIS and will be installed by
winget install nsis
if it were not present. So if you don't have NSIS (i.e.,makensis
) under your PATH, this will install NSIS for you.And, if you don't have winget under your PATH, this will also install winget for you.
The binary detection was done by
where makensis
andwhere winget
.
To the Web
calm publish-web
This command could compile your Lisp code into web pages that could be served on the internet.
For more, please refer to the Command Reference.
CALM - References
From CALM 1.0.0, the version number will follow Semantic Versioning Specification. This means you can use CALM calmly without worrying about me being crazy. Because whenever I'm going to be crazy, I will let you know before anything got changed and bump the major version if anything could surprise you.
Keep CALM and have fun.
Command Reference
calm
You should run this command inside your project directory, where the file canvas.lisp should exist.
This command will load canvas.lisp and show a window according to the instructions of the function draw
or draw-forever
. The file canvas.lisp is just a regular Lisp source file, you do whatever you like in it.
For CALM-related functions and parameters, please refer to the API Reference.
calm hello
This command will create a sample application with the default directory structure. You should create a project directory first, such as:
mkdir my-cool-app cd my-cool-app calm hello
You will have the following files and directories created:
. ├── assets ├── canvas.lisp └── fonts └── fonts.conf
Files put into assets and fonts directories will be packed with your application during distribution. If you put your favorite font into the fonts directory, you will be able to use it inside your application.
For more about font usage, please refer to the API Reference: Rendering Text.
calm publish
This command will generate:
- Linux AppImage
- macOS Application Bundle inside DMG
- Windows Application Installer
according to the platform it was running on.
It does not take any arguments, but some options could be set through the environment variables, please check calm publish-with-options
for the option details.
calm publish-with-options
This command will do the same thing as calm publish
, instead it will ask your opinions on all the customizable options (with a default value provided, don't worry), respectively:
OS | ENV | Description |
---|---|---|
Linux | APP_NAME | The name of the AppImage file |
Linux | APP_ICON | Icon of the AppImage file and SDL2 Window, absolute path of a PNG file |
macOS | APP_NAME | The name of the macOS Application bundle, will appear in the Launchpad |
macOS | APP_ICON | macOS Application icon, absolute path of an ICNS file |
macOS | BUNDLE_ID | CFBundleIdentifier, such as com.vitovan.helloworld |
macOS | APP_VERSION | CFBundleShortVersionString, such as: 10.14.1 |
macOS | DMG_ICON | The icon of the Apple Disk Image (DMG), absolute path of an ICNS file |
Windows | APP_NAME | Windows Application Name, will appear in the Control Panel > Programs and Features, Apps & features and as the name of desktop shortcut |
Windows | APP_ICON | Windows EXE icon, absolute path of an ICO file |
If you have provided the corresponding environment variable, the option will not be asked. You could also set these environment variables while using the command calm publish
, the options will be picked up.
calm publish-web
This command will generate a web directory containing all the necessary materials for you to serve it on the internet. The common usage could be like this:
cd my-cool-app calm publish-web
You will have the following files created:
web ├── calm.data ├── calm.html ├── calm.js ├── calm.wasm ├── canvas.js ├── favicon.ico └── jscl.js
calm.html is the entry point, due to the limitation of the web browser, please view this file through HTTP protocol, such as:
cd web python3 -m http.server 8000
Then open http://127.0.0.1:8000/calm.html in your browser.
Note: The files inside fonts and assets directories will NOT be packed by default, please check the REBUILD_WASM_P option below.
calm publish-web-with-options
This command works like calm publish-with-options
except it's for calm publish-web
.
ENV | Description |
---|---|
LISP_FILES | Code like (load "shape.lisp") may cause problems for the web application, since JSCL will try to load that file via HTTP requests. If you need to include the extra files other than canvas.lisp, please modify your code to bypass JSCL, for example: #-jscl (load "shape.lisp") and then set this option, such as: ("/abs/path/to/canvas.lisp" "/abs/path/to/shape.lisp") . Please remember to escape the double quotes if you're going to set the ENV. |
REBUILD_WASM_P | By default WebAssembly files were not built locally, they were downloaded from the CALM Releases: calm.tar. This prebuilt WebAssembly binary bundled with OpenSan-Regular.ttf and exposed all the Cairo and SDL2 APIs mentioned in the below API Reference section. If you need to bundle other fonts or assets, or you need to expose more C APIs be exposed to the web, please set this option to "yes". Caution: Building WebAssembly binaries involves a whole lot of dependencies, to simplify this progress, I irresponsibly utilized docker. So, please make sure you have the docker command at your disposal.Default: "no" |
Since JSCL is the backbone of CALM on the web, any change of JSCL will be considered as a change of CALM itself. The code base of JSCL used by each version of CALM is fixed, it won't change unless you update CALM. Please feel safe to use it.
API Reference
CALM is intended to be a thin layer above SDL2, Cairo, and some other things. So the number of APIs provided by CALM is intended to be as small as possible.
Fundamentals
File canvas.lisp
This is the entry file for a CALM application. Typically, it should contain a function called draw
.
Function draw
This is the entry function for a CALM application, it will be called once the application started. You are supposed to call some canvas drawing functions to be shown, such as:
(defun draw () (c:set-source-rgb 1 0 0) (c:arc 200 73 50 0 (* 2 pi)) (c:fill-path))
This function will be called passively. That is to say, this function won't be called again after the first call, unless any event has been triggered by the user, such as mouse motion, key down, key up, mouse button down, etc.
If you want to continually refresh the canvas without user interaction, you should use draw-forever
.
Note: Functions like c:arc
are third-party APIs exposed by CALM. Please refer to Drawing on Canvas for more info.
Function draw-forever
This function also serves as the entry point for a CALM application, similar to the draw
function. It is important to avoid defining both draw
and draw-forever
as doing so would have severe consequences, comparable to killing John Wick's dog.
This function will be called every *calm-delay*
milliseconds, regardless of user interaction.
Variable *calm-delay*
This variable controls how many milliseconds CALM should wait before refreshing the canvas.
Default: 42
This variable only works on the desktop platform, for the web platform, please check *calm-fps*
.
Variable *calm-redraw*
This variable controls if the canvas will be refreshed from now on.
Normally, you don't need to touch this variable. But if you are using draw-forever
and you want to manually control the process of refreshing, it could be useful. Such as:
(defparameter *game-started* nil) (defun on-keyup (key) (when (c:keq key :SCANCODE-SPACE) (setf *game-started* (not *game-started*)))) (defun draw-forever () (format t "drawing canvas...~%") (c:set-source-rgb (/ 12 255) (/ 55 255) (/ 132 255)) (c:paint) (c:set-source-rgb 1 1 1) (c:move-to 70 90) (c:select-font-family "Arial" :normal :normal) (c:set-font-size 60) (c:show-text (format nil "Press SPACE: ~A" (write-to-string (mod (c:get-ticks) 9)))) (setf *calm-redraw* *game-started*))
Note: this variable will be set to T
whenever a user event was triggered.
Variable *calm-fps*
This variable controls how many milliseconds CALM should wait before refreshing the canvas. Setting 0 will use the browser’s requestAnimationFrame
mechanism to refresh the canvas.
Default: 42
This variable only works on the web, for the desktop platform, please check *calm-delay*
.
Drawing on Canvas
Drawing in CALM could be achieved via Cairo.
To know more about how to draw anything, please read Cairo Tutorial and Cairo API, most of the code could be modified to work in CALM.
For example:
cairo_set_line_width (cr, 0.1); cairo_set_source_rgb (cr, 0, 0, 0); cairo_rectangle (cr, 0.25, 0.25, 0.5, 0.5); cairo_stroke (cr);
is equivalent to
(c:set-line-width 0.1) (c:set-source-rgb 0 0 0) (c:rectangle 0.25 0.25 0.5 0.5) (c:stroke)
All the symbols exported by cl-cairo2 should be accessible through c:
prefix, such as: c:arc
. On the web, the accessible symbols are limited by cairo.lisp.
Since Cairo is the cardinal drawing facility of CALM, any change of Cairo-related symbols will be considered as a change of CALM itself. Please feel safe to use them.
Function c:rrectangle
Draw a rounded rectangle.
(defun draw () (c:set-source-rgb 0 0 1) (c:rrectangle 20 20 100 100 :radius 8) ;; <---- here (c:fill-path))
Function c:show-png
Show a png file.
(defun draw () (c:show-png "assets/calm.png" 20 20 100 100))
This function will stretch the png if needed.
Rendering Text
Function c:select-font-family
This function will select a font to be used in c:show-text
.
(c:select-font-family "Open Sans" :normal :normal)
It takes three arguments: family
, slant
and weight
. For detailed example, please check c:show-text
.
To use a custom font without installing it, just put it inside the fonts directory, relative to the file canvas.lisp.
Function c:show-text
This function will show simple text.
(defun draw () (c:move-to 30 100) (c:set-font-size 84) (c:select-font-family "Open Sans" :italic :bold) (c:show-text "DON'T PANIC"))
Function c:show-markup
This function will show Pango Markup.
(defun draw () (c:move-to 20 10) (c:set-font-size 84) (c:show-markup "This is <span fgcolor='#245791' weight='bold' face='Open Sans'>SICK</span>"))
Note that the coordinate system between c:show-markup
and c:show-text
are slightly different, so you may need to adjust the position a little if you switch between c:show-markup
and c:show-text
.
This function is not exposed to the web due to the following reasons:
- Pango requires multi-threading, which requires extra HTTP HEADERS to be set
- Compiling Pango into WebAssembly will increase the time and data for loading
- Using Pango often involves extra fonts to be bundled, this will cause more data to be loaded
So I don't think this is a good idea to include Pango by default, albeit it is easy to implement.
Playing Sound
Function c:play-wav
Play a wav file.
If c:play-wav
were called before, and the previous wav file was still playing, the sound will be merged together.
(c:play-wav "assets/ouch.ogg" :loops 0 :channel -1)
Set :loops
to -1 means "infinitely" (~65000 times)
Set :channel
to -1 means play on the first free channel
The maximum number of files playing at the same time is limited to the variable *calm-audio-numchans*
.
Variable *calm-audio-numchans*
The maximum number of wav files being played at the same time.
Default: 8
Function c:volume-wav
Set the volume of c:play-wav
.
(c:volume-wav 128 :channel -1)
The value should be between 0 (silence) and 128.
Set :channel
to -1 means all channels.
Function c:halt-wav
Stop playing a channel or all of them.
(c:halt-wav :channel -1)
Set :channel
to -1 means all channels.
Function c:play-music
Play a music file, it can play MP3, Ogg, and WAV.
Other types of files might also work, but they are not guaranteed by CALM.
(c:play-music "assets/bgm.ogg" :loops 0)
If c:play-music
were called before, and the previous music was still playing, it will be stopped and the latest music will start playing.
Function c:volume-music
Set the volume of c:play-music
.
(c:volume-music 128)
The value should be between 0 (silence) and 128.
Function c:halt-music
Stop playing music.
Function c:play-audio
Play an audio file, this function is only available on the web since it utilizes the HTMLAudioElement.
(c:play-audio "assets/meow.ogg" :loop-audio-p nil :volume 1)
:volume
should be between 0 and 1.
Function c:halt-audio
Stop playing one specific audio file or all of them.
(c:halt-audio "assets/purr.ogg")
If call it without any arguments, it stops all the playing audio.
Internal States
Variable *calm-state-mouse-x*
Variable *calm-state-mouse-y*
Variable *calm-state-mouse-up*
Variable *calm-state-mouse-down*
Variable *calm-state-mouse-just-clicked*
Variable *calm-state-finger-x*
Variable *calm-state-finger-y*
Variable *calm-state-finger-just-tapped*
The above variables hold the state of the mouse and finger (touch device, like the mobile web browser), they are read-only. The consequence of (setf *calm-state-mouse-x* 20)
is equivalent to drinking bleach.
Function c:get-ticks
This is just SDL_GetTicks.
Event Callbacks
These callbacks are functions that you should define. If you defined any of them, they will be called when the corresponding event was triggered.
Callback on-keydown
Callback on-keyup
You know what these callbacks do, what you don't know is their should-be arguments. Please check c:keq
for a detailed example.
Function c:keq
This function compares the first argument with an infinite number of SDL2 Scancodes, if any of them matched, it will return T
.
(defun on-keyup (key) ;; keyup handler for evil vimers (cond ((c:keq key :scancode-left :scancode-h) (format t "move left~%")) ((c:keq key :scancode-right :scancode-l) (format t "move right~%")) ((c:keq key :scancode-up :scancode-k) (format t "move up~%")) ((c:keq key :scancode-down :scancode-j) (format t "move down~%")) (t (format t "I don't know what to do~%"))))
SDL2 Scancode: https://wiki.libsdl.org/SDL2/SDL_Scancode
Callback on-mousewheel
(defun on-mousewheel (x y direction) ;; your code here )
Callback on-mousemotion
(defun internal-on-mousemotion (&key x y) ;; your code here )
Callback on-mousebuttonup
Callback on-mousebuttondown
(defun on-mousebuttonup (&key button x y clicks) ;; your code here ) (defun on-mousebuttondown (&key button x y clicks) ;; your code here )
Callback on-fingermotion
(defun on-fingermotion (&key x y dx dy pressure finger-id) ;; your code here )
Callback on-fingerup
Callback on-fingerdown
(defun on-fingerup (&key x y dx dy pressure finger-id) ;; your code here ) (defun on-fingerdown (&key x y dx dy pressure finger-id) ;; your code here )
Callback on-windowresized
(defun on-windowresized (width height) ;; your code here )
Callback on-windowenter
Callback on-windowleave
These two callbacks do not take any arguments, for example:
(defun on-windowenter () ;; your code here )
Window Related
Variable *calm-window*
This variable is readonly, it holds the created instance of SDL_Window.
With this variable, one could utilize all kinds of SDL2 window related functions, such as:
;; get window position (sdl2:get-window-position *calm-window*) ;; set window always on top (sdl2-ffi.functions:sdl-set-window-always-on-top *calm-window* sdl2-ffi:+true+)
Variable *calm-window-x*
Variable *calm-window-y*
The initial position (x, y) of your CALM application window.
Default: :centered
Variable *calm-window-flags*
A list of SDL_WindowFlags.
You could set this value like: (setf *calm-window-flags* '(:shown :allow-highdpi :resizable))
Default: '(:shown :allow-highdpi)
Variable *calm-window-width*
Variable *calm-window-height*
Variable *calm-window-title*
You know what these variables do.
If you don't, give me 5 bucks and think harder.
Tutorials
Ok ok, I will write this, I will write this, just wait a second.
You could check these useful links while waiting:
-
SDL2
-
Cairo
-
Development Tools
-
Common Lisp
License
The source code is released under GPL-2.0-only.